All Classes and Interfaces

Class
Description
Armor tiers available for bot equipment configuration.
Per-armor-piece blast protection profile.
Supported spawn modes exposed by the public API.
Standard result object for bot operations.
Bot difficulty/behavior ranks from easiest to most advanced.
Immutable settings payload used to configure bot behavior and editable limits.
Step 9: configure allowed armor range.
Step 10: configure default armor.
Step 7: configure blast protection profile.
Step 1: choose bot name template.
Step 2: choose bot skin source.
Final step: builds immutable settings.
Step 11: configure armor mutability.
Step 8: configure blast mutability.
Step 6: configure combat mutability.
Step 4: configure follow mutability.
Step 17: configure rank mutability.
Step 14: configure totem mutability.
Step 5: set combat default.
Step 3: set follow default.
Step 15: configure allowed rank range.
Step 16: configure default rank.
Step 12: configure allowed totem range.
Step 13: configure default totem count.
Skin/profile configuration for API-spawned bots.
Supported strategies for resolving bot skin/profile texture.
Immutable runtime snapshot of a managed bot.
Origin of a spawned bot.
Immutable spawn request used by IBotManager.spawn(...).
Builder for BotSpawnRequest.
Public service interface for creating, managing and removing MinecraftBot instances.
Read-only registry view for currently active bots.
Main public entry point for the MinecraftBot API.
Bukkit event fired when the MinecraftBot API is fully initialized and registered.